#pragma once
#include <string>

#include "entity.h"

class EntityLiving : public Entity
{
private:
	void init();

public:
	int hp;
	int hunger;
	int thirst;
	int energy;
	int social;

	float movementSpeed;

	int destX;
	int destY;

	void update(void);


	EntityLiving(char *filename, std::string name);
	EntityLiving(char *filename, std::string name, int texOffsetX, int texOffsetY);
	~EntityLiving(void);
};

